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Thursday, January 20, 2011

Orson Scott Card's How to Write SF & Fantasy

Orson Scott Card's How to Write SF & Fantasy

It's been some time since I first read this one.T he character advice was intriguing in how to play with who the protagonist and main character are--who do not have to be the same--and what makes a character effective. I'll leave it to readers to investigate, but some intriguing bits about Octavia Butler's Wild Seed, Darth Vader, and detective sidekicks.

Familiar Character questions:
  1. Who was the most to lose?
  2. Who has the power and freedom to act? (Nelson Algren's National Book Award-winning The Man with the Golden Arm is an interesting counter example although its antithesis is depressing and probably proves Card's rule.)
He also mentions the benefits of awe and mystery in a character.

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His discussion of the story types (MICE--Milieu, Idea, Character and Event--one not necessarily better than another) is essential to genre writing: "End the story that you begin." The reason prologues fail (Event), he says, is that writer is that we haven't been given a reason yet to care about the characters, who can take us slowly through the world and see what the event is wrecking upon the world.

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This one is worth rereading. I may have gotten more from the book now than when I first started out many eons ago.

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